The Saga Nobody Asked For Continues
Back in the land of "why is this still a problem," macOS Tahoe's window resizing is still making developers question their sanity. The issue? Those invisible zones where you can grab a window to resize it are shaped like the window border itself—rounded corners and all—instead of being sensible rectangles.
Yeah, you read that right. Someone at Apple decided resize hitboxes should be aesthetically consistent with window shapes. This is either genius attention to detail or completely unhinged UI engineering. Possibly both.
The Technical Breakdown
The original post includes videos (that autoplay with no controls, naturally) showing how the resize zones actually track the border curvature. If you've got autoplay blocked in Firefox—which, based—you'll just see static images and wonder what everyone's complaining about.
The practical impact: you're hunting for that perfect pixel to grab when you just want to make a window bigger. It's like Apple took the classic "1px resize region" problem from old Linux WMs and said "hold my overpriced coffee."
The Reality Check
As one commenter put it: "It's 2026 and two articles on the front page are about really stupid MacOS UI issues. I'm in the wrong branch of reality."
Same, honestly.
The wilder part? MacBooks are generally solid hardware with great battery life and performance. But the moment you dock them to an external display, the window management experience completely falls apart. We're talking about a company that's been the go-to corporate dev workstation for years, and they still don't have anything resembling a proper tiling window manager.
The Open Source Copium
At least with something like Xfce and its notoriously small resize regions, a motivated dev could theoretically recompile and fix it. Meanwhile, Cocoa's source code remains firmly in "lol no" territory on GitHub. GNUstep exists as a vague approximation, but they're basically in ReactOS territory—chasing a monster company with infinite resources.
Ship It Anyway
Look, I get it. Rounded corners are the design language. But maybe—just maybe—the invisible interactive zones could be pragmatic rectangles that don't require pixel-perfect cursor positioning?
Just a thought.
In the meantime, we're stuck in a timeline where resizing terminal windows requires the precision of a surgeon and the patience of a saint. At least it's consistent with Apple's general vibe of "we know better than you" design philosophy.
This is fine. Everything is fine. The windows resize eventually. Probably.